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Heavy metal machines crossplay
Heavy metal machines crossplay








heavy metal machines crossplay

#HEAVY METAL MACHINES CROSSPLAY CODE#

* Added proper icons for Improved Code Standards and Production Quota Surpluses modifiers, and removed placeholders * Removed unnecessary and confusing close button from the caravaneer GUI * Fixed slight visual spillout of the Hive Nexus and Hive Core building icons * Fixed incorrect colony type icon on industrial worlds * Added missing modifier icons for Improved Code Standards and Production Quota Surpluses * Several planetary modifiers now force a good mineral or energy deposit to spawn * Gene Crops technology no longer requires Colonial Centralization technology * Quantum Field Manipulation and Nano-Vitality Crops technologies no longer require the Galactic Administration technology * Quantum Energy States and Advanced Food Processing technologies no longer require the Colonial Centralization technology * Culture Workers, Artisans, Metallurgists, Chemists, Translucers and Gas Refiners have had slight tweaks to their job weights * Debris Analyzed research points per component increased to 20 x level * Reduced Devastation needed to destroy Contingency Worlds to 50% * High Priest jobs now also provide 2 society research * Drone Storage building effect on housing reduced from 5 to 4

heavy metal machines crossplay

* Upgraded Drone Storage building now increases amenities instead of adding 2 maintenance drone jobs * Drone Storage building now increases amenities instead of adding a maintenance drone job * Changed the size of all sectors to be 3 hyperlane jumps * Biotrophies are now quite upset if they don't have the Bio-Trophy "job" of laying about being pampered * Syncretic species do not increase xenophile attraction * Lowered Tidal Locked modifier on total available planetary districts from -50% to -30% This should help with cases of pops abandoning basic resource production jobs to take on more specialist roles when the buildings that provide them are activated, crippling your economy * Fixed so that newly promoted pops can be instantly demoted if fired within a year of promotion.

heavy metal machines crossplay

* Significantly lowered the priority of drone maintenance jobs as they were always chosen before other simple jobs * Increased Alloy production for relevant Branch Office buildings from 2 to 3 * Increased delay before Caravaneer fleets start roaming the galaxy * Xenophile faction now cares about whether any pops are actually enslaved, rather than slavery policy in general * 50 years must now pass before the Galactic Market can be founded * You can now choose not to care about brain implant problems * Added some missing localization for new 2.2.2 features/fixes










Heavy metal machines crossplay